The Galae

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The Galae (Romulan Star Navy) is the largest branch of the RSE military. The department oversees shipping, both domestic and military; defense and assaults, on both the surface and space; exploration, engineering advancement, and the pursuit of the sciences.

It is the largest branch in the military, having its own ground-based forces and intelligence forces. The Galae uses powerful ships and is charged with the defense and offense of the Empire. Currently, the Galae has finished the D`Dherex project and has replaced 90% of all craft lost in recent wars.

Galae Ships Escort a Federation Delegation

The Galae is filled with many layers of bureaucracy- making it a very inefficient and slow-moving organization as a whole. Additionally, with thousands of ships and millions of officers, ship Riovs often act without authority- often to the chagrin of their direct supervisors. A Riov may choose to assault a target they deem a threat to the Empire and their fleet superior is more likely unaware of the action and unable to do anything about it. The positions and command structure are more or less the same as a star fleet craft- the names and attitudes are the only major difference.

Naval officers are assigned specific tasks. They are expected to hold those posts until told otherwise by the chain of command. The exception to this is non-ship-based naval activity. Both the Galae's ground and fighter forces are put together on-site. Ship's crews are organized quickly into ground divisions and or fighter wings.

Officers follow standard information chains when acquiring and relaying information- If the officer is on the bridge and detects a ship on an intercept run, that officer informs the CO or duty officer, who in turn informs any other authority.

Galae Officers circa 2260

One major exception to the chain of command rule is in the form of the political officer. The PO has the official right to take command of a ship from its CO and/or XO. This has been done many times in the past to varying levels of success. The PO's power is reliant on the crew's loyalty to their CO, the PO's history as a feared person, and the crewman's own family structure. If an officer has no family it is unlikely death threats against their family will have any effect. The position of the PO is merely a backup device to ensure the loyalty of the crew and the use and abuse of this authority rest solely on the officer himself.

The Galae has its own secret serves detachment, supposedly autonomous of the Tal`Shiar. Though this is true on paper, in practice the political officers and Intelligence people either report to the Tal`Shiar in addition to the Galae command or lack the materials to run proper operations on their own.


00gpip.jpg Farien Unprocessed
01gpip.jpg Erien Crewman
04gpip.jpg erie'Arrain Sub-Centurion
06gpip.jpg Arrain Centurion
08gpip.jpg EnArrain Highest Centurion
10gpip.jpg erie'Riov Sub-Commander
12gpip.jpg Riov Commander
13gpip.jpg Ael'Riov Wing Commander
15gpip.jpg Khre'Riov Commander General
16gpip.jpg EnRiov Highest Commander
17gpip.jpg Galae'EnRiov Fleet Commander
  • Note: The Rank Vaek'Riov was removed to streamline RSE simming with SF rank charts. When used Vaek'Riov falls in between Ael'Riov and Khre'Riov.

Ship Positions

Leih (L) [CO / Commanding Officer]

The Leih of a vessel must have near Godlike qualities to fulfill his position respectably and admirably. He or she must always control his or her temper, to lose their cool on anything less than the greatest offense would mean losing their respectability. He must keep track of EVERYTHING said on the bridge but filter out the unnecessary information and respond to the vital information. He must maintain strict discipline on board the ship to prevent behavioral and attendance problems. As far as during SIM duties, he coordinates the efforts of each station and is the only person aboard the ship who can order weapons to be fired and order an away team sent.

Rhaetelh'Saehne (RS) [XO / Executive Officer / First Officer]

The RS is used for a variety of tasks, such as raising shields during an imminent battle situation, keeping tabs on how the Crew feels about the Leih's performance, and advising the Leih during times of both battle and diplomacy. And of course, his primary duty must never be forgotten, to lead away teams in place of the Leih and to ensure the Leih's personal safety on rare occasions when the Leih must leave on an away team. The RS generally plays all characters on the viewscreen, preferably changing nicks before doing so. He must observe all ship-to-ship communications commands (described later in this text) and protocols when doing so.

The First Officer is also expected to give alternate points of view on a given situation. The Leih typically turns to his RS for another take on a situation. There may be times that as RS you think your Leih is making an error in his decision-- it is YOUR JOB to make sure the Leih understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Leih's decision has been made, it is the RESPONSIBILITY of the Rhaetelh'Saehne to carry them out, no matter how he or she feels personally."

Amei'Saehne (AmS) [TAC / Tactical Officer]

The AmS officer must know the correct balance of damage inflicted to the other ship for each firing of the disruptors and plasma torpedoes, and most difficult, he must (usually) actually BE the alien on the viewscreen when the Leih is talking to an alien, which means changing his nick and knowing something about the race he is portraying. The AmS is the busiest but the most fun of any position on the ship. Please be aware, that this position *is* different from that of a SF ship, in that on a Federation vessel, the TAC officer is also responsible for communications. This is not true on a Rihannsu vessel.

The following are duties of the AmS post:

  • AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to.
  • AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships.

Dheno'Saehne (DS) [SEC / Security Officer]

Dheno is responsible for the internal security of the ship, detention cells, weapons lockers, and alert status of the Dheno teams (depending on the current mission). They also make maintenance schedules for the security systems on the ship and let AmS (TAC) know the week before the work needs to be done. The Daise'Dheno'Saehne is also responsible for selecting one member of the Dheno Department. on every away mission. This position is optional, and AmS (TAC) will take on these responsibilities if there is not a Daise'Dheno'Saehne.

Gonaiih'Saehne (GS) [Helm / Flight Control Officer]

Helm (not CONN!!) is of course vital to the ship. The ship cannot go anywhere if there is no Gonaiih'Saehne -- or Helm Officer (also referred to as 'Flight Control Officer' within the Federation). The Leih will tell you your course and destination and you will set that course. During the battle, you will be asked to perform evasive actions, and the typical thing to say will be "Engaging Evasive pattern Soran-Alpha-Io, Rekkhai!" and change the patterns for each foe you meet. Be creative with this post and enjoy yourself. But remember, unless the Leih has specifically said "Hnah!" (engage/now/fire)....then YOU DO NOT go anywhere! Lay in your course, tell the Leih that you have done so, and WAIT for that last order! Quite often, in battle situations, the Leih will tell you "Evasive -- Hnah!" in which case, you have that last order, so you better move your butt!

Afew'Saehne (AfS) [SCI / Science Officer]

Typically, AfS handles detailed planetary scans, such as scanning for life signs that might be undetectable by normal means, scanning temporal anomalies, and scanning wormholes. If an object is detected then AfS takes over to get all the details and information about that object. AfS is also responsible for all science-related and research projects that take place on their ships. This includes being overall science labs and making sure that department personnel follow Galae protocol.

Daise'Paectum'Saehne (DPS) [ENG / Chief Engineering Officer]

"The Man in the Basement" is the occasional label given to the DPS (Chief of ENG). The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from balancing the power distribution net to ejecting the warp core. Ideally, in today's RSE ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem-solving tasks and called upon when no one on the bridge can understand something engineering-related on another ship or planet.

Daise'Hiifvehi'Saehne (DHS) [CMO / Chief Medical Officer]

The Daise'Hiifvehi'Saehne aboard the ship is vital to continue functions. The job of the DHS is to ensure the ship is protected against any and all biohazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role.

Khhae'Saehne (KS)-- [COM / Communications Officer]

All of the following are duties of the KS post:

  • Communication with other vessels/planets, etc. The KS is the one that sends out a 'hail'.
  • Declaring status of enemy ships during combat.
  • Keeping track of the fighters, and relaying this information to AmS (TAC) so that the fighters do not fall victim to "friendly fire."
  • Monitoring long and short-range sensors in combat.

Tal'Diann'Dohyrl (TD) [Tal'Diann Legate]

The Tal'Diann's representatives are called Legates and are usually only attached to fleets and wing ships. Legates have no official ship powers normally, but in times of crisis and war are often assigned temporary command posts. The Tal'Diann Legate acts as a Military Intelligence Advisor.

While the Tal'Diann Legate does not nearly have the same level of power as the Tal'Shiar political officer, the Tal'Diann is much more trusted in the military. So if the Leih wants an unfiltered intelligence report, he will turn to the Legate. If the Leih wants a more complete report, he will go to the political officer. The Tal'Diann Legate and Tal'Shiar political officer, like their respective organizations, are often at odds with each other and will watch each other's progress closely.

Ifvhelh'Saehne (IS) [OPS / Operations Officer]

The main job of the IS is to make sure that the ship is running smoothly.

Some of your duties are:

  • To divert power to those stations that need it the most during combat situations.
  • To operate and maintain the transporters.
  • Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!)
  • Declaring ALL ONBOARD damage during battle. (That is YOUR ship, not the enemy!)
  • To ensure the smooth operation of the Vessel in day-to-day affairs. If something needs fixing, you are the one to report it to Engineering.
  • Monitor Non-combat long-range sensors.
  • Declaring ALL planetary sensor readings. (If its a planet, it is yours)

Gekha'Leih (GL) [Marine Commander]

The Marine Commander is a member of the Rihannsu Galae's Gai'Shian, and often works closely with the Daise'Dehno (and very often *is* the Daise'Dehno), as his Marines are often utilized as Security guards on a Rihannsu Vessle. The GL coordinates and runs the security teams that must accompany the RS (XO) during an Away-Team mission. The GL is responsible for coordinating all combat situations on a planetary surface. And, if GL is also the Daise'Dehno (Chief of SEC), he will be responsible for inventory, issue, and maintenance of all hand weapons.

Aevi'Leih (AL) [Flight Commander]

The Flight Commander is the Head-honcho for the Fighter-Pilots. ;) This position is often the Daise'Gonaiih'Saehne (Chief Helm) of a Rihannsu starbase. On a Rihannsu ship, this position is filled by the highest senior assistant Gonaiih'Saehne. On a ship, the AL is responsible for coordinating and leading the Fighter Pilots in battle. On a starbase, the AL is responsible for assigning shuttle duties to the Pilots, in addition to coordinating and leading those pilots in battle.

Aevi'iahwil (AI) [Flight-Techs]

The Flight-Techs are crewmen that only work on the flight decks of ships and starbases. They are specially trained to repair and reload fighters and bombers, as well as being reserve pilots. They are the crew that flesh out the Fighter-Squadrons.

Kiith'Avethnen (KA) [Diplomatic Advisor]

An officer that specializes in local and foreign protocols, and usually specializes in alien cultures. If the Leih needed to know about ways to deal with an alien they encountered, he would seek the information from the Kiith'Avethnen. This post is usually filled by Galae officers, *not* the Tal'Shiar's NS (Political Officers).

GA (Galae'Avethnen) -- Naval Advisor

Not typically a position filled on Galae ships. Galae Advisors on Rei'Krannsu and Tal'Shiar vessels help keep both informed about Galae Fleet movements and operations.

Other Notes:

  • Ops (translates to) Hiera'ifvhelh'Sa ehne (HiS) Com (translates to) Khhae'Saehne (KS)
  • If someone holds the office of "Chief" one would use the word "Daise" in front of the position. For example Chief Science officer would be "Daise'Afew'Saehne" (DAfS), and the Chief of Engineering would be "Daise'Paectum'Saehne" (DPS)


The "Marine Corps" of Galae. These officers are called in when the Military needs to pacify a planet without significant damage or to pacify terrorists or insurrectionists. If someone captures that which belongs to the Rihannsu, and the Rihannsu wishes to take it back with the least amount of damage to the property, then these are the guys for the job.

The Gai'Shian's ranks are identical to those of the main Galae. Romulans don't bother to distinguish between enlisted and officer ranks, as there is enough distinction in the different branches as it is.

There can be up to 100 to 150 regiments of men stationed on various worlds, though in times of civil unrest or war, they may exceed this number.

The Gal'Shian have their own academy, separate from the Rihannsu Military Academy, in which they are instructed on weapons, tactical doctrines, small unit tactics, survival, and escape and invasion. They are also taught to withstand an unbearable amount of pain, designed specifically to raise their pain-tolerance threshold. The Gal'Shian's indifference to pain has become almost legendary within the Empire, and makes the troopers a most! feared opponent. After the basics have been learned, the troopers attend specialized training academies. Those with leadership may go on to attend the Officer's Training Academy, while another may proceed to a different academy altogether.

For more information see The Gai'Shian page.


The Galae's internal affairs division, born not so much out of a need to gather information on enemies, as to keep tabs on the Tal'Shiar. This branch of the Military polices its own and operates counter-intelligence operations on the Tal'Shiar. They maintain and monitor relations and communications between the Galae and the other branches of the Empire. They also participate in espionage activities against the Empire's enemies.

Prospective Tal'Diann agents are taken from the Naval Academy's recruits who have undergone basic training and have shown promise on aptitude tests. These students are then sent to the Tal'Diann's own espionage training camp where they will spend the next year studying the ships and technology of the Empire's enemies and perfecting espionage techniques. Upon graduating, the Galae posts each new Tal'Diann agent to a specific place where they can best serve the Galae.

The head of the Tal'Diann is known as "Chief of Military Intelligence" or CMI, and holds the rank of Admiral in Galae. They also hold a seat in the Upper Senate and have several junior officials serving under the CMI. *These include: Chief of Planetary Intelligence, and Chief of Stellar Forces Intelligence, both of which concern themselves with ensuring the loyalty of the soldiers within their areas of command, finds those soldiers who might be traitors before the Tal'Shiar and make counter-intelligence moves against the Tal'Shiar. Also under the CMI is the Chief of Operations, who performs the operations, and the plans thereof, against the foes of the Empire that it does not wish to be left in the Tal'Shiar's hands.

Galae Branch Structure

Consists of the Galae Command, War fleets, Science fleet, Engineering corps, Gai`Shian (RSE Marine corps), and Tal`Diann (navy intel).

Galae Command

Is comprised of the Galae'EnRiov, the admiralty, the heads of the Tal`Diann, Gai`Shian, COE, naval academy, and Science fleet. All of these officers would have 'senatorial' equivalent status in the upper senate- and would have permanent seats in the chambers on Romulus. The administration decides fleet general policy and works together on large-scale movements. Also in charge of the general education of their troops.

War Fleets

Galae D'Deridex Class Flanked by Klingon Vessels during the First Dominion War

The 21 fleets are lead by various admirals, and their various subordinates. Though powerful, they are not necessarily part of the senate: only if the system's representation allows for it. In charge of transporting the Gai`Shian to targets, supporting non-military transports through dangerous space, cargo transportation, and maintains repair depots in RSE space.

Science fleet

Is broken into many sub-departments, the head of each sub-department has a standing post in the senate building, as they may need to be called upon periodically for testimony. Granted the right to construct their own facilities.

Engineering Corps

Lead by a director and some sub-department heads- just like the science fleet, has limited senatorial presence. The legions of engineers have no ships of their own, rather are ferried to building sites by the navy itself. In charge of building stations, ships, colonial structures, and repairs to spacecraft.


Lead by a director, who has a seat on the senate, but is the least powerful post in the Navy's command. no ships of their own, the marine corps is fragmented, under the line of sight veto by naval COs, and completely dependent on the Navy for transport.


Lead by its director. small, and scattered throughout the navy, Naval intelligence is far less an effective sub-department than the Tal`Shiar. no materials of their own: only naval material.